3D Euler or Tait-Bryan angles (in radian)
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#include <geometry_datatypes.h>
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union { | |
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float roll | |
| or bank \(\phi\) = rotation about X axis
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float bank | |
| or roll \(\phi\) = rotation about X axis
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}; | | |
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union { | |
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float pitch | |
| or elevation \(\theta\) = rotation about Y axis
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float elevation | |
| or pitch \(\theta\) = rotation about Y axis
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}; | | |
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union { | |
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float yaw | |
| or heading \(\psi\) = rotation about Z axis
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float heading | |
| or yaw \(\psi\) = rotation about Z axis
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}; | | |
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3D Euler or Tait-Bryan angles (in radian)
The documentation for this struct was generated from the following file: