Algorithms_in_C 1.0.0
Set of algorithms implemented in C.
Loading...
Searching...
No Matches

3D Euler or Tait-Bryan angles (in radian) More...

#include <geometry_datatypes.h>

Data Fields

union { 
 
   float   roll 
 or bank \(\phi\) = rotation about X axis
 
   float   bank 
 or roll \(\phi\) = rotation about X axis
 
};  
 
union { 
 
   float   pitch 
 or elevation \(\theta\) = rotation about Y axis
 
   float   elevation 
 or pitch \(\theta\) = rotation about Y axis
 
};  
 
union { 
 
   float   yaw 
 or heading \(\psi\) = rotation about Z axis
 
   float   heading 
 or yaw \(\psi\) = rotation about Z axis
 
};  
 

Detailed Description

3D Euler or Tait-Bryan angles (in radian)


The documentation for this struct was generated from the following file: