backtracking.minimax

Minimax helps to achieve maximum score in a game by checking all possible moves depth is current depth in game tree.

nodeIndex is index of current node in scores[]. if move is of maximizer return true else false leaves of game tree is stored in scores[] height is maximum height of Game tree

Functions

main(→ None)

minimax(→ int)

This function implements the minimax algorithm, which helps achieve the optimal

Module Contents

backtracking.minimax.main() None
backtracking.minimax.minimax(depth: int, node_index: int, is_max: bool, scores: list[int], height: float) int

This function implements the minimax algorithm, which helps achieve the optimal score for a player in a two-player game by checking all possible moves. If the player is the maximizer, then the score is maximized. If the player is the minimizer, then the score is minimized.

Parameters: - depth: Current depth in the game tree. - node_index: Index of the current node in the scores list. - is_max: A boolean indicating whether the current move

is for the maximizer (True) or minimizer (False).

  • scores: A list containing the scores of the leaves of the game tree.

  • height: The maximum height of the game tree.

Returns: - An integer representing the optimal score for the current player.

>>> import math
>>> scores = [90, 23, 6, 33, 21, 65, 123, 34423]
>>> height = math.log(len(scores), 2)
>>> minimax(0, 0, True, scores, height)
65
>>> minimax(-1, 0, True, scores, height)
Traceback (most recent call last):
    ...
ValueError: Depth cannot be less than 0
>>> minimax(0, 0, True, [], 2)
Traceback (most recent call last):
    ...
ValueError: Scores cannot be empty
>>> scores = [3, 5, 2, 9, 12, 5, 23, 23]
>>> height = math.log(len(scores), 2)
>>> minimax(0, 0, True, scores, height)
12